Archive for February, 2009|Monthly archive page

Do-it-yourself custom GUI for a range of MIDP devices

Suppose you’re writing a game or application, and you’d like it to have an attractive, professional-looking GUI (with your theme, brand, or skin), and you’d like it to run on as many Java ME MIDP devices as possible.  There’s some work to be done, but it’s not that hard.  I wrote about how to do it in the last chapter of my book, and it was the topic of my Jazoon talk.  Plus I wrote a library of utilities to simplify the task (the Frog-Parrot UI Library), but — looking over my blog the other day — it hit me that I never really posted a technical explanation of how to use this library.

Here’s the general idea:

If you want a mature product for MIDP customization — one that will teach you how MIDP customization works as you’re using it — J2ME Polish is a good place to start, as I explained here.  But in practice, I found that I wanted 100% control over the look-and-feel of the GUI, which I couldn’t get from J2ME Polish.

Essentially, handsets have a list of standard screen sizes, and many of them are so small that I need to have pixel-by-pixel control over where everything is placed.  Having the device place the widgets, etc., for you — guessing where you want them based on layout algorithms — isn’t nearly as useful on a small screen as it is on, say, a big browser window on a P.C.  So I wrote a library that would allow me to bundle the screen information into resource files, selecting the right image files for each screen size and passing along the data for how big widgets and images are and where they should be placed.

The annoying thing about making a custom GUI for MIDP is that you have to start from scratch, drawing your GUI onto a blank canvas.  That means re-inventing the wheel on some very standard functionality: widget navigation, navigating back and forth through a stack of screens, scrolling, and even cutting up a paragraph of text in the right places so it won’t disappear off the edge of the page.  That’s the functionality I’ve written for you in the FPUIL (which you can use however you like, as long as you don’t imagine it comes with a warranty. 😉 ).

In this brand-new version (which I just re-worked today on a Windows machine, download here), I’ve included some build files to build the project with Ant and Antenna. Look at the build.xml and build_all.xml files to see some examples and explanation of how to build a MIDlet for different target devices.

That should be enough to get started, and if I find some time, I’ll try to write more explanation…

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My game page is back on line!

My free sample game and code page is back on line here.  I had some problems with my earlier web host, so I found a new one.  This means that some of the links to sample jars and code on earlier blog entries may be broken, but all of the code should be available on the new game page (and, as before, you can open the game page in your mobile device’s browser and install the games and apps directly from there).  I’ve rebuilt many of these on the latest version of the WTK, and I’m working on testing them on some new devices.  If any of them aren’t working, feel free to leave a comment.  The “Frog-Parrot User Interface Library” — a set of simple utilities to create a customizable user-interface for a range of MIDP devices — is available as WidgetCanvas, with the source code here.

I’m sorry I haven’t kept up this blog very well lately.  (Wow, the last thing I posted about was Jazoon 2008, and the Jazoon folks are already gearing up for 2009!)  The thing is that I’ve switched gears enigineering-wise — I haven’t been working in Java ME for over a year, so I haven’t had much new stuff to add here.  I’ve mostly been working in software testing automation, but since I’ve been working mostly with proprietary software, I haven’t done much that I can post about.

But I’m planning some new projects this summer that I’ll be writing about! (Not necessarily all in Java ME…)